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WEBMASTER'S
NOTICE
I have not heard from Bravo1 in
a long time, and the site has
not been updated for years.
However, I am keeping this
website available for those
wishing to download his
Morrowind mods. Any links that
did not work have been corrected
or removed.
Tel
Volorith
v1.0
Upon
reaching the rank of Mouth of the House Telvanni (yeah,
I'm afraid that you need to be in House Telvanni for
this :-/ ), you are required to build a stronghold. I've
added a 'choice' of strongholds; on one hand you can
choose to have Tel Uvirith, the original game
stronghold, on the other, you can have Tel Volorith. As
it is a more secluded stronghold, located in the Azura's
Coast Region to the east of Holamayan Monastery, I have
not renamed the cell in which it is built (we can let
Bethsoft get away with naming Uvirith's Grave, after
all, he was a once powerful sorcerer, no?). Anyway, once
you choose, you'll proceed normally as with any other
stronghold quest.
The
quests
for Tel Volorith are not the same as Tel Uvirith's,
however, I have tried to keep them reasonable. I have
also taken the liberty of adding the tirggers for the
stronghold build stages 3 and 5, which Bethsoft left out
for some reason. Now you will see construction clutter
for the latter two phases of the strongholds as well.
Also, upon reaching the rank of Wizard in House
Telvanni, if you ask Master Aryon about "wizard spells"
(remember that quest you did long ago?), he'll offer to
teach you a special spell that allows you to teleport
between most Telvanni cities. Be careful though, it can
be a little... tiring. ;) For those who would rather not
have the interior of the stronghold spoiled, please skip
ahead to the download.
Ultimately,
Tel
Volorith's interior is comprised of three cells. The
Upper Tower, which basically is like an entrance hall.
The Lower Tower, with a study (stocked with various
books, however, feel free to remove them if you'd like
more display room), assortment of potted
plants/mushrooms (after all, we're Telvanni!) and main
living quarters along with a small storage room to the
side. Finally comes the Observatory (you wondered what
all that scrap metal she asks you for was, eh?); it has
some shelves to display your Dwemer stuff on (or
whatever else you'd like; book rotate might not be a bad
idea) as well as ample storage in the crates under the
stairs. Also, there's a Dwemer lift (you can use
levitate if you want, but come on, lift go down...lift
go up...lift go down.....); not really necessary, but I
like the atmosphere it adds.
Observatory
Lift
Teaser
Study
Teaser
Download
Requires
Bloodmoon
and Tribunal
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